Case of the Locked Hothouse |
Enchantment — Case |
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Illustrated by Leanna Crossan |
LEGAL Standard
LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
LEGAL Brawl
LEGAL Historic NOT LEGAL Pauper NOT LEGAL Penny LEGAL Commander |